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the ant game

Stronghold Crusader Unit Stats

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Among the defenders, there were specialties as precise as the bolts they shot. Yusuf, the crossbowman, was a man who paused before he fired, as if asking each quarrel permission to fly. He could drop a knight from the saddle with a single, surgical breath. By the northern gate, two spearmen overnighted on a ladder of coils—ready to wedge themselves into a breach and hold like a hinge. On the parapet nearest the horizon, a young man called Karim tended the ballista; he was slender and quick, and his bolts sang through the air and split armor like truth through falsehood.

: On walls, mix Crossbowmen (for armored units) with Archers (for volume of fire). This creates overlapping fields of fire that counter all unit types. stronghold crusader unit stats

+----------------+--------+--------+-------+---------------+--------------------+ | Unit | Health | Damage | Speed | Gold Cost | Special Ability | +----------------+--------+--------+-------+---------------+--------------------+ | Arabian Archer | Low | Low | Fast | 25 Gold | Fast fire rate | | Slave | Very | Very | Fast | 5 Gold | Burns buildings | | Slingers | Low | Very | Fast | 12 Gold | High fire rate | | | | Low | | | | | Assassin | Medium | High | Fast | 60 Gold | Invisibility, | | | | | | | Climbing ropes | | Horse Archer | Medium | Low | Very | 80 Gold | Shoot while moving | | | | | Fast | | | | Arabian Sword. | High | High | Slow | 80 Gold | Heavy armor | | Fire Thrower | Low | High | Fast | 100 Gold | Area-of-effect fire| +----------------+--------+--------+-------+---------------+--------------------+ Arabian Archer

(Similar units exist for the Saracen faction with slightly different stats) : Among the defenders, there were specialties as

| Attribute | Rating | | :--- | :--- | | HP | Low | | Damage | Low | | Speed | Medium | | Cost | 8 gold + 1 Spear |

None (Unless operating a boiling oil pot or siege engine) Speed: Medium (Approx. 3) By the northern gate, two spearmen overnighted on

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This comprehensive breakdown reveals the hidden health pools, Damage Per Second (DPS), speed tiers, and specialized damage reduction mechanics that drive high-level siege warfare. Core Stat Scaling & Mechanics

Knights are best used as —sending them deep into enemy territory to destroy economic buildings and pick off isolated groups. Their speed makes them ideal for hit-and-run tactics, though their high cost means losing them is painful.