Rtgi 01702 Release Fix Jun 2026

While using Pascal Gilcher’s revolutionary ReShade RTGI (Ray Traced Global Illumination) shader, many users run into configuration issues across different build numbers. Whether you are running an older branch (like the classic v0.17 to v0.23 series) or the newest iMMERSE Pro iterations, getting the depth data streaming correctly is essential to unlocking hyper-realistic diffuse lighting, ambient occlusion, and specular bounce.

First, let's decode the acronym and the numbers if possible:

framework, ensuring the RTGI shader could correctly access the game's depth buffer. Version Context rtgi 01702 release fix

We’re pleased to announce the immediate availability of . This is a fix-focused release aimed at resolving several issues reported by the community since the previous build.

Loading your shaders in the wrong order can cause severe graphic glitches, like having your ray-traced shadows accidentally project on top of your game's user interface (UI) text and inventory menus. Version Context We’re pleased to announce the immediate

Give you for a popular game (like Elden Ring or Witcher 3 ) to run the shader without crashing.

If you want, I can (pick one):

(Apply options like ReGrade , Clarity , or SMAA last)

: Fixed issues where the shader would fail to correctly interpret the depth buffer in certain DX11 and DX12 titles, which previously led to flickering or "ghosting" effects. Give you for a popular game (like Elden