The shader extracts the Depth Buffer and surface normals from the game engine.
for best performance Recommend games that look incredible with this shader ReShade RTGI | Ray Traced Global Illumination reshade ray tracing shader rtgi 033
Version 0.33 is not just a minor bug fix; it represents a major overhaul of the shader’s core architecture. The most notable enhancements include: 1. Revolutionary Temporal Accumulation The shader extracts the Depth Buffer and surface
Go back to the tab and toggle the DisplayDepth.fx shader to verify that your depth map is displaying properly (black to white gradient). Disable DisplayDepth.fx once confirmed. Revolutionary Temporal Accumulation Go back to the tab
| Game Type | RTGI Impact | Example | |-----------|-------------|---------| | | Dramatic | Skyrim, Fallout NV, Mass Effect | | Isometric RPGs | Gorgeous | Divinity OS2, Disco Elysium | | Stylized games | Hit or miss | Borderlands (breaks cel shading) | | Modern PBR games | Small gain | Cyberpunk 2077 (already has RT) | | 2.5D platformers | Amazing | Inside, Little Nightmares |
Works with most DirectX 9, 10, 11, and 12 games.
Uses the depth buffer and color buffer to estimate light interaction, bridging the gap between hardware ray tracing and traditional rasterization.