: After creating or modifying a figure, save it as a .stk file via File > Save As in the Figure Builder window. This allows you to build your own personal library of reusable assets. Quick Tips for Usage
Open your Pivot Animator installation directory (usually found in C:\Program Files (x86)\Pivot Animator ). Locate or create a folder named or Stick Figures . Drag and drop your extracted .stk files into this folder. Organizing for Speed
The official website hosts a massive, community-driven file library. It is the safest and most reliable source for STK files. The library is neatly categorized into sections like:
A stick library is a curated collection of custom-built figure files, typically saved in the .stk format. These files act as the building blocks for your animation projects. pivot animator stick library
The library is not just a storage space; it is a resource you contribute to. By using the Figure Builder, you can create custom segments, toggle "static" vs. "dynamic" nodes, and save them to your library.
A stick library is never truly complete until you start adding your own custom creations. Use Pivot's built-in ( Control + F ) to forge unique assets:
Do not throw hundreds of files into a single folder. Pivot’s file browser can become slow and difficult to navigate. Instead, create sub-folders based on utility: \Characters\DragonBallZ \Weapons\Melee \Effects\Fire_and_Smoke \Props\City_Furniture How to Build Your Own Custom Stick Library : After creating or modifying a figure, save it as a
Many advanced animators upload their custom packs (like realistic blood effects or detailed anime characters) to DeviantArt. Step-by-Step Installation Download the .stk file or .zip pack from a trusted source.
These are vector-based figures made out of lines (segments) and circles (joints). They are lightweight, infinitely scalable without losing quality, and fully poseable.
: If you can't find the perfect stick figure in a library, you can edit existing ones or build your own by clicking the Edit button (pencil icon) in the figure controls. This opens the Figure Builder , where you can add circles and lines to create complex characters or even sprites. Locate or create a folder named or Stick Figures
The figure will instantly appear on your canvas, ready to be posed and animated. Best Practices for Working with Complex Libraries
If a figure from your library has hundreds of tiny segments (highly detailed models), loading multiple copies will lag your software. Try to use optimized, lower-segment figures for background characters.
What of animation are you planning to make (e.g., stick fights, anime, military)?
If it is a zip file, extract it using a tool like WinRAR or 7-Zip.
Click . The figure will appear in the center of your canvas. Tips for Managing Your Stick Library