: You are limited to 12 workshops in the base game. These workshops (Agriculture, Biotech, Electronics, Energy, and Heavy Industry) must be connected to specific support modules via Connectors .
To operate the station, you need three types of Astronauts (or "nerds") which correspond to three new ground-based buildings:
If you are just building your first station after completing the Luna initialization, don't try the pillars yet. Here is the for Level 1-20 stations. Anno 2205 Orbital Station Layout
Efficiency in Anno 2205 relies on . Attaching modules to a main building increases productivity without increasing workforce cost.
| Cluster | Modules | Goal | |--------|---------|------| | | 4× Orbital Solar Farm (2×2) in a square | Max Energy with self-buff | | Workforce Hub | 6× Zero-G Lab (1×1) around 1× Hydroponic Dome | +75% Workforce bonus | | Logistics Row | 3× Logistics Hub (2×2) in a line | Global speed increase | : You are limited to 12 workshops in the base game
Efficiency in Anno 2205 Orbit is measured by the Expertise points generated per Scientist. To hit the 100% efficiency cap, follow these placement rules: Adjacency Bonuses
2. The Spine/Fishbone Layout (Best for Mid-Game Optimization) Here is the for Level 1-20 stations
This is for end-game players who have billions of credits and want to push population to 20,000+ per sector. The Crew Transfer Shuttle reduces workforce requirements on Earth by 15%. The Orbital Cargo Bay reduces shipping costs between sectors. The Comm-Link increases the maximum population of each residence.