Many professional motion designers use ft-UVPass to map animated textures onto 3D text and logos rendered from Cinema 4D. Instead of re-rendering every time the client changes a color or pattern, they adjust the texture directly in After Effects.
Import your sequence into Adobe After Effects. Under the interpretation settings, check in the Color Management profile to ensure After Effects does not clip or warp the raw coordinate values of your pass. Step 3: Layer Mapping Place your 3D render layer onto the timeline.
: Features a quick toggle to keep your original UV pass alpha boundaries intact, preventing textures from bleeding outside the object boundaries. Technical Breakdown: The Plugins Side-by-Side Feature / Utility ft-UVPass Pro ft-PPass2Matte Primary Input AOV UV Pass / ST Map / UVW Pass Position Pass / PPass / World Position Primary Output Dynamic 2D-to-3D Surface Mapping 3D Spatial Mattes and Masks Best Used For UI screens, phone mockups, digital tattoos, car decals Local color correction, isolating moving elements Sampling Mechanism Automatic UV Coordinate Lookup Direct Point Viewer & Eyedropper Sampling Step-by-Step Production Workflow 1. Setup Your 3D Render Settings AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
Supports high-resolution images, video footage, and pre-compositions as textures. 2. Full 3D Space Controls
For example:
Master Your 3D Multi-Pass Workflow: AEScripts ft-UVPass Bundle v5.5.1a for After Effects
: Full compatibility with modern processors and After Effects' multi-frame rendering technology ensures lightning-fast caching and background rendering. Many professional motion designers use ft-UVPass to map
The bundle consists of two highly optimized plugins tailored for high-end compositing workflows:
The ft-UVPass Bundle is a collection of native Adobe After Effects plugins designed to bridge the gap between 3D render engines and post-production compositing. It functions by reading specific "Arbitrary Output Variables" (AOVs) generated by your 3D software (such as Blender, Cinema 4D, Maya, or Redshift). The bundle utilizes two specific data maps: Under the interpretation settings, check in the Color
To get the most out of the ft-UVPass Bundle, your 3D render settings must be configured correctly: